Website Devoted To Homeless Issues

Hi All,

Youn came across this website devoted to issues of homelessness. I would recommend that you use this website as a resource as you finalize your projects.


A Compelling Target Population

This article describes a study that determined 1/4 of the entire homeless population in the United States is comprised of veterans–which make up 11 percent of the total adult population in the States. This is the type of finding that can be crucial to articulating an argument to address this year’s CHI design problem. When you come across information like this you should immediately start asking questions: Why does this continue to occur? What is the problem or set of problems that continue to contribute to this ill faded situation for veterans? Does it look like homelessness will be a problem for new veterans arriving back from Iraq (in the short and longterm)? What is the root of this problem and why does it occur in the aftermath each new war? Historically, what has been done? Is this happening across the United States?  Is there somewhere locally that you could focus your efforts on or investigate this issue further? Do the problems that are happening locally reflect those occurring nationwide? If so, could you do something that would impact the problem locally, which could then be generalized on a much larger scale?

These are just some of the issues you should be considering when developing your design solutions.


CHI 2008: searching for the HSC Panacea

Ok, so there have been some important HSC developments regarding the CHI 2008 design project. Normally, if you are conducting research for a course grade and not planning to publish the study it is alright to proceed with the project without HSC approval. This is UNLESS the target population being researched is a “vulnerable subject population,” which the homeless in fact are. SO, this means that researchers will not be able to directly gather data about homeless people. This stems from a student question to the HSC committee about getting a homeless shelter employee to deploy a cultural probe with one of their clientele (e.g. a homeless citizen). One of the major problems in this instance revolves around consent and the possibility that homeless citizens will feel pressured into taking part in the study even if they don’t want to (which alludes to broader concerns regarding power structure and intrusion of privacy). Additionally, it appears that most research methods to directly study the local homeless population will be problematic from a research ethics/human subjects research regulation point of view.


EPIC 2007

This year’s EPIC (Ethnographic Praxis in Industry Conference) covered a lot of topics relevant to I543 including, among other things, novel methods for probing user experience, the role of ethnography within the design process (and design research), distinctions between design ethnography and traditional anthropological ethnography, and translating ethnographic insights into valuable business considerations. I uploaded a variety of different papers from the EPIC 2007 proceedings preview to the I543 course resources on OnCourse. It’s evident that, now more than ever, understanding and designing for user experience is becoming the focal point of industry research. EPIC is growing quickly and will be an important venue for industry and academia alike to keep their finger on the pulse of ethnography’s shifting role within design research. For a more in depth description, I suggest you check Jeff’s perspective on EPIC 2007.


What I learned in Design School

Design stretches across a wide variety of disciplines. While the design materials, outcomes, and metrics for success vary quite a bit, there are many similarities in the way practitioners conceptualize design and the process through which it occurs. Likewise, approaches to design education across schools and institutes reveal many similarities in how students learn to design and the principles that guide this process. While this discussion of knowledge learned in design school comes from a fine arts perspective, it offers key insight applicable to students in all design programs. While a bit less passionate and encompassing, this post details many of the skills that students develop while in the HCID program here.


the trials of being a design student

Being a design student, it is but natural to be ‘aware’ of your surroundings…there’s so much information relevant to hci and design that sometimes its just too overwhelming! There are just so many interesting things to know, learn and go through, that most times we have to stop somewhere when it comes to exploring the field of design, cuz the constraints of project deadlines are always looming ’round the corner.

I always have this mental conflict as to what to choose between ‘exploring the plethora of resources ‘ and ‘concentrating on the curriculum projects’…

May be the mentors and AIs could guide us as to how to strike a balance among both alluring and both equally important and learning processes. Any suggestions ???


presentation criteria

The following criteria may help you better formulate the presentations you plan to give in I543 and other classes.

Content Delivery

  • clearly deliver key points from every slide without reading from the slides
  • enunciate words with appropriate volume
  • appropriate use of audio/visual materials
  • deliver in your assignment time

Presentation Manner

  • obvious rehearsal
  • appropriate use of eye contact with the audience
  • professional manner, appropriate for the setting
  • audience engagement for Q&A and comment section

You can find more information and tips here.

February 2018
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